Designing a Dashboard That Makes Practice Stick

A learner dashboard for an AI-powered speech coaching platform, built with gamification, progress tracking, and a design system I implemented in code.

ReactNext.jsTailwindFigma

The Brief

Rooh is an AI speech coach that helps users improve communication through practice and real-time feedback. The existing dashboard felt dated and didn't motivate users to return. I redesigned the learner dashboard, created a design system, and built the frontend.

My Role: Front-End & Design Engineer Intern (Dashboard Design, Design System, Frontend Implementation)

The Problem

I documented several UX issues with the original dashboard:

The Process

Step 1: Inspiration

I drew from Duolingo, Khan Academy, and Brilliant to understand how learning platforms motivate users to build habits. Key patterns: streaks, XP systems, progress visualization, and reducing friction to start practicing.

Step 2: Defining Metrics

I worked with the backend engineer to decide what to track and display:

Step 3: Design System

I created a Tailwind-based style guide with accessible color combinations, typography scale, and reusable components (buttons with all states, cards, progress bars).

Step 4: Implementation

I built the dashboard in React/Next.js with Tailwind, implementing the designs I created. The growth chart uses Recharts. I made the layout fully responsive for desktop and mobile.

Key Decisions

Here's how I made critical design choices:

Decision Why
"Welcome back, [First Name]!" Personalization increases engagement
Single primary color (blue) Creates visual focus and hierarchy
XP bar at top Immediate progress visibility
Redo last session button 2 clicks vs. 3-10 before
Growth chart locked until 5 sessions Avoids discouraging new users with empty charts

Tools: Figma · React · Next.js · Tailwind · Recharts

Reflections

This project pushed me beyond "does it look good?" to "does it make users want to come back?" Gamification isn't just badges,it's surfacing progress at moments that matter. Every design decision served one purpose: reduce friction, increase motivation, and make practice feel rewarding.

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